Thursday 27 November 2014

Laketown

Some minor work, and adjustments. Details still to come.




Prop modeling and texturing

Did this quick Prop scene. Modeling was done in Maya, textures in Photoshop and rendering in Marmoset Toolbag.


Standard Light


With Post Effects

Barrel Diffuse

Barrel Specular

Barrel Normal

Barrel Uvs



Cone Diffuse
Cone Specular

Cone Normal


Cone UVs


Thursday 20 November 2014

Laketown Hobbit House

Took about 5 hours so far. Decided to break from other work and do this for fun! Its a model of a Laketown house from the film The Hobbit. Going to finish it up at a later date once I've textured the Hero Weapon, and finished the Mech model.


This is the reference I worked off of. Rights belong to Weta Digital. I simply duplicated it using Maya and my modeling skills.


Wednesday 19 November 2014

Details, fixes on Hero Weapon

Added some minor details, and fixed some topology on the Hero Weapon, and started on some UVs.


Wednesday 5 November 2014

Update

Some more screenshots of progress. Work on Mech slowed down a bit, was only able to manage one day this week. Moved over to some of the Mechs weapons yesterday, to get a fresh look at the Mech model when I retrun back to it. I have posted current progress of Mech and some early stages of the RPG weapon.